

An attack string that consists of up to six hits.Ĭharged Attack. An umbrella term for all abilities that are under the character’s first talent. Let’s start off by defining what all these roles are as well as some other roles that will be used throughout this guide.Īuto Attack. He can be a Main DPS, an Enabler, a Burst DPS, a Sub-Carry, and sometimes a Support. Unable to plunge attack in melee stanceĬhilde excels at multiple roles depending on the circumstances.Different team building compared to other Main DPSs.Fast Hydro application prevents supports from enabling him.Weak constellations (Does not offer a significant DPS increase).Lower individual output compared to other 5* DPS.Creative rotation flexibility (Can create a rotation for almost any situation).Complicated team synergy (Allows many comps to work).Not constellation reliant (Doesn’t need constellations to perform well).Fast Hydro application that enables supports.Low energy requirement (Ranged Burst only).
#Childe ascend how to
Most players do not know how to optimally play around Childe. This is often why many players think Childe isn’t very strong. Childe has significantly more diverse variations in playstyle and team synergy compared to other characters.ĭue to the highly technical nature of Childe’s playstyle, Childe’s baseline team damage can be very low, but with high skill expression and proper rotation management, the damage ceiling is very high. He has a wide range of creative freedom and flexibility while being able to pair with nearly every character and work in both short and long rotations. What does being a technical character mean? A technical character is one which requires high executions or has many layers of strategies they can use. By design, his individual output will be lower than other 5* characters because Childe increases the damage dealt from his teammates. He heavily relies on team synergy and works together with his team to output high amounts of DPS. He has a learning curve that’s completely different from any other existing characters. Childe IS a highly technical enabler who increases his team’s damage. Childe is NOT a solo, hypercarry DPS who is the majority of the team’s DPS. Without the community asking so many different questions about Childe and his team comps, and forcing us theorycrafters to explore and search for the answers, most of this information wouldn’t even exist. I hope that this guide will give you a better understanding on how to use and build around his nuance and intricacies.īut before we get into the guide, I want to give a big shout out to the Childe Mains community for having so many helpful people coordinating together to make this guide possible. His role can change drastically depending on the team comp, levels of investment, and constellation. There has been an abundance of outdated misinformation that has circulated throughout the community since the release of his first banner that this guide hopes to fix. This guide will hopefully cover everything from the basics to the complexities of our beloved, yet commonly misunderstood Snezhnayan Harbinger. See Constellations Guide for more details.Welcome to your first step into a comprehensive Childe guide, brought to you by Risuke#6743! This guide has been peer-reviewed by fellow theorycrafters of Childe Mains. This effect will only take place once Tartaglia returns to his Ranged Stance.Ī Stella Fortuna is required to unlock each constellation.

When Havoc: Obliteration is cast in Melee stance, the CD of Foul Legacy: Raging Tide is reset. Increases the level of Havoc: Obliteration by 3. Riptide Slashes and Riptide Flashes triggered by this Constellation effect are not subject to the time intervals that would typically apply to these two Riptide effects, nor do they have any effects on those time intervals. If Tartaglia is in Foul Legacy: Raging Tide's Melee Stance, triggers Riptide Slash against opponents on the field affected by Riptide every 4s, otherwise, triggers Riptide Flash. Increases the Level of Foul Legacy: Raging Tide by 3. Tartaglia regenerates 4 Elemental Energy. When opponents affected by Riptide are defeated. Decrease the CD of Foul Legacy: Raging Tide by 20%
